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When I took the merged patch back into NMM, it showed my merge had some dependencies I needed to re-enable:Įven after re-enabling them, MANY features are missing from my Fallout that have nothing to do with conflicts.
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The merge created with the only errors being on some armor textures, so I thought it would work. I loaded up FO4Edit after a LOOT sort and selected every ESM and ESP that wasn't a Bethsoft original. I've got too many mods in Fallout 4 for the lead byte that handles the load order, and need to trim back below 255. I've been playing my Bethesda games modded for years, but there's a concept I never quite grasped (I think).
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